import { Point, Path } from '@antv/x6-geometry'; export const rounded = function (sourcePoint, targetPoint, routePoints, options = {}) { const path = new Path(); path.appendSegment(Path.createSegment('M', sourcePoint)); const f13 = 1 / 3; const f23 = 2 / 3; const radius = options.radius || 10; let prevDistance; let nextDistance; for (let i = 0, ii = routePoints.length; i < ii; i += 1) { const curr = Point.create(routePoints[i]); const prev = routePoints[i - 1] || sourcePoint; const next = routePoints[i + 1] || targetPoint; prevDistance = nextDistance || curr.distance(prev) / 2; nextDistance = curr.distance(next) / 2; const startMove = -Math.min(radius, prevDistance); const endMove = -Math.min(radius, nextDistance); const roundedStart = curr.clone().move(prev, startMove).round(); const roundedEnd = curr.clone().move(next, endMove).round(); const control1 = new Point(f13 * roundedStart.x + f23 * curr.x, f23 * curr.y + f13 * roundedStart.y); const control2 = new Point(f13 * roundedEnd.x + f23 * curr.x, f23 * curr.y + f13 * roundedEnd.y); path.appendSegment(Path.createSegment('L', roundedStart)); path.appendSegment(Path.createSegment('C', control1, control2, roundedEnd)); } path.appendSegment(Path.createSegment('L', targetPoint)); return options.raw ? path : path.serialize(); }; //# sourceMappingURL=rounded.js.map