import { Curve, Path } from '@antv/x6-geometry'; export const smooth = function (sourcePoint, targetPoint, routePoints, options = {}) { let path; let direction = options.direction; if (routePoints && routePoints.length !== 0) { const points = [sourcePoint, ...routePoints, targetPoint]; const curves = Curve.throughPoints(points); path = new Path(curves); } else { // If we have no route, use a default cubic bezier curve, cubic bezier // requires two control points, the control points have `x` midway // between source and target. This produces an S-like curve. path = new Path(); path.appendSegment(Path.createSegment('M', sourcePoint)); if (!direction) { direction = Math.abs(sourcePoint.x - targetPoint.x) >= Math.abs(sourcePoint.y - targetPoint.y) ? 'H' : 'V'; } if (direction === 'H') { const controlPointX = (sourcePoint.x + targetPoint.x) / 2; path.appendSegment(Path.createSegment('C', controlPointX, sourcePoint.y, controlPointX, targetPoint.y, targetPoint.x, targetPoint.y)); } else { const controlPointY = (sourcePoint.y + targetPoint.y) / 2; path.appendSegment(Path.createSegment('C', sourcePoint.x, controlPointY, targetPoint.x, controlPointY, targetPoint.x, targetPoint.y)); } } return options.raw ? path : path.serialize(); }; //# sourceMappingURL=smooth.js.map